Ärade medlemmar och besökare!

I slutet av 2008 satt vi och grunnade på ett koncept, ett koncept som senare visade sig förändra våra liv på ett fördelaktigt sätt, (vi fick träffa så mycket jäkla bra människor, många utav oss kanske har knutit band för livet). Vi ville skapa en mötesplats på nätet för likasinnade, inom gaming och Medvind föddes. World of Warcraft var ett naturligt val då det 2008 fanns en enormt stor spelarbas och vi spelade spelet.

Medvind konceptet har levt i 11 år, och Medvind hade inte varit vad det är idag utan alla er som varit med och format Medvind, vi är stolta över vad Medvind har blivit och vi tycker alla ni som varit del av Medvind och format konceptet ska vara stolta också. Ingen av oss hade en aning om hur positivt detta projekt skulle påverka oss senare.

Tiden har dock tyvärr kommit att ta farväl av konceptet Medvind, det kommer ersättas av ett annat projekt, vad det är kommer ni få veta mer av framöver, vissa av er har det säkert redan på känn. Det är sorgset men bara att gilla läget, saker förändras hela tiden.

Dessutom med World of Warcraft’s spelarbas krympande, framför allt när vi pratar om Battle for Azeroth så känner vi inte längre att det är lönt att styra skutan framåt längre.
Föreningsregistreringen av Medvind kommer att avbrytas 2020-05-29, därav dör konceptet.

Så vad kommer hända framöver

– Hemsida och forum kommer vara tillgängliga till och med 2020-05-28.

– World of Warcraft guilden Medvind kommer fortfarande finnas kvar för er som är kvar där eller har karaktärer kvar. Ni alla är välkomna att ha karaktärer där, inget närvarokrav. Utan ni loggar in när ni känner för det.

– Guildens facebook grupp kommer fortfarande finnas kvar så länge guilden finns kvar, så kontakt kan fortfarande hållas där om det skulle vara så. Det vill säga alla som “varit” medlemmar i Medvind är nu välkomna in i gruppen, det är inte längre bara för nuvarande medlemmar.

– Medvind Gaming’s egen facebook grupp (den offentliga) kommer stängas ner, i övrigt så hänvisar vi till guildens egen facebook grupp då den är öppen för alla som varit medlemmar i Medvind sedan tidigare.

– Medvind Fleet Organisationen till Star Citizen lever kvar men kommer få nytt namn. Mer om detta senare. Planering kommer startas inom kort.

https://robertsspaceindustries.com/orgs/MEDGAM

– TeamSpeak servern kommer att kopplas ner men vår Discord server kommer fortfarande finnas tillgänglig nu och efter att Medvind konceptet är borta. Men även den har nytt namn.

– Medvind Gaming’s youtube kanal kommer finnas kvar som minne, men då namnet avvecklas kommer den inte underhållas eller uppdateras, inga fler videos kommer laddas upp. Framtida Star Citizen videos från Organisationen kommer få en ny youtube kanal.

All info gällande guilden, så som Discord, Youtube länkar etc kommer att kunna hittas i guildens info flik in-game

Det är alltså bara konceptet Medvind som dör, namnet med TS, hemsida och forum.

Vi vill återigen tack er alla som varit med och knuffat Medvind åt rätt håll utan er hade inte Medvind varit vad det är idag.

Ett extra varmt stort tack till


Johan “Dallelito” Angenberg


David “Staysharp” Hellgren


Peter “Superkexet” Larsson


Rickard “Niitro” Jansson


Tobias “Ghaia” Kowalski


Yann “Kajkavaj” Dove


Som under lång tid varit delaktiga i att se till att skutan gått på rätt kurs.

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Star Citizen Patch 3.6

Star Citizen Alpha Patch 3.6 har precis nått test gruppen Evocati och kommer inom kort finnas på live servern.

Här är patch notes för kommande patch 3.6.

Locations

Rest Stop Space Stations: Exterior Variations – Expanding the size and diversity of core space station exterior components, along with thematic variations for Rest Stops.

Gameplay

Ship Purchasing Kiosk – Designated kiosks now offer the ability to purchase vehicles. The inventory available will differ based on location.

Black Market Economy – Security forces will search for stolen and illicit items and respond appropriately, while NPCs and shops will be able to distinguish between legitimate and stolen merchandise.

Hover Mode – Hover mode will vastly improve the behavior of ships flying at low speeds in gravity and atmosphere. Players will be able to manually control the state of VTOL thrusters as ships enter a special mode in which players must focus on balancing the ship as it hovers. This will make hovering more realistic and add depth to atmospheric flight gameplay.

Weapon Attachments – Implementation of player controlled customization for personal weapons which includes adding different attachments to guns, such as scopes and grips. This feature will allow the customization of the player’s FPS arsenal in real time.

Ship Rentals – Enable players to rent ships from selected shops for limited periods of time.

Player Free Look – Introducing the ability for the player to look away from where their weapon is aiming, giving them more situational awareness while keeping their weapon trained on a known threat.

Ragdoll Improvements – Improving ragdoll properties such as joint limits, collision, and other physical parameters to make the simulation react appropriately and accurately in all situations, including zero-g.

Player Jump v2 – Improving the look and feel of the current jump mechanic (including falling and landing) with new animation time-warping tech that reduces the number of individual animations.

Ship System: Degradation Improvements v2 – Improvements to degradation gameplay tying misfire rates to the amount of wear on an item. Includes visualizing the wear/degradation on items.

System: Misfires – Adding momentary misfire events which can cause items to cease working or perform unexpectedly. Overheated and degraded items have a higher chance of misfire.

Player Carriables v2 – Developing the look, feel, and depth of player item handling. Includes the creation of a carriable tool, setting up key carriable items (e.g. helmets), and setting up dynamic grips so the player can correctly hold several types of object.

Transit Systems v2 – Improvements to the systems that allow players to transfer between various map sections such as doors, elevators, and airlocks.

Law System v1 – A hierarchical jurisdictional system that allow areas to be associated with a set of laws, each of which may specify a variety of penalties. Detection and dispatch mechanics will, in turn, accordingly enable local security and bounty hunters to make living a life of crime a dicey, if potentially lucrative, proposition.

Ships and Vehicles

AEGIS Vanhuard Warden Update – Implementing and balancing the updated base model of the Aegis Vanguard Warden.

Kruger Intergalactic P72 Archimedes – Building, balancing, and implementing Kruger’s snub craft into the game.

Origin Jumpworks 890 Jump – Building, balancing, and implementing Origin’s biggest and most luxurious ship into the game.

Kruger P52 Merlin Improvements – Building, balancing, and implementing the improved Kruger P52 Merlin into the game. Work includes general improvements to the landing gear compression.

Weapon and Items

Behring S38 Pistol – Designing and creating the
Behring S38 pistol. Includes asset creation, animation, and balancing.

MaxOx Neutron Repeaters – Design and creation of the new MaxOx NN Series neutron repeater ship weapon. Includes asset creation, animation, and balancing.

Klaus & Werner Lumin V – Designing and creating the
Klaus & Werner Lumin V submachine gun. Includes asset creation, animation, and balancing.

Core Dev Tech and Systems

Client to Server Actor Networking Rework –Improvements to the upstream part of the actor networking responsible for communicating player actions from the local client to the server. This will pave the way for downstream improvements and solve a variety of validation issues.

Asynchronous Disconnection Refactor –This refactor aims to improve efficiency and usability of the asynchronous disconnection code. Refactoring this will clean-up a lot of bugs such as infinite loading screens, server crashes, and client crashes, while also helping to assure that more of these issues don’t occur in the future.

Distribution and Ecosystem Improvements –Several distribution and ecosystem pipeline improvements. Unification of terrain and distribution maps, ecosystem modeling at a global planetary level and several improvements to terrain blending.

Shield Systems Tech Replacement –Replacement of the legacy shield setup system with the new Signed Distance Field tech to allow for the future implementation of more dynamic, form-fitting visuals and effects, as well as improved performance for collision.

Harvestable Entity Spawning –Underlining tech development to allow for an automated system to spawn harvestable entities on planets, moons, and asteroid fields.

Performance Optimization – General optimization and engine improvements to increase stability and performance for the players. This includes continued transition of gameplay systems to Item 2.0 as well as investigation and resolution of possible memory leaks and performance spikes.

And of course hundreds of bugs fixed

See you in the Verse!

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Major changes to our homepage!

Hello

The summer is getting closer and more outdoor activites will be present, that of course doesn’t mean that we going to step down from what we are currently doing, no we will continue and in fact the homepage will shortly undergo major changes as preparation for the community registration.

You can expect the following changes
(There will be more changes as we getting further into the planning)

  • The homepage will go all swedish with english optional (that means menus, categories and page text will be in swedish, but posts can of course be in english depending on what it is). But don’t worry, there will be a english option aswell.
  • Medvind Gaming will once again revert back to having 1 forum instead of several (that means people that play more then one of our games will have a easier time, the forum will also contain a portal with relevant information and links.
  • Medvind Gaming gonna fix another voice over application and of course explain the upside and downside with each.

Hopefully we’ll begin a new chapter this autumn

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Save the Internet!

Hello readers!

EU is foolishly trying to shut down the Internet. If you treasure your freedom online, lets say on facebook, youtube, instagram or twitter, stand up now and sign the petition.

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